In this deep-dive Q&A, Mike Cadoo’s Dryft project returns with Particle, drifting between tension and release to craft a kinetic landscape where motion, ruin, and raw honesty collide in sound. Original interview in Italian, published on SoWhat — a renowned blog exploring boundary-pushing music.
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2View — 400 Lonely Things :: Creature Comforts / Why I Went To The Woods (Cold Spring)
Across Creature Comforts and Why I Went To The Woods, 400 Lonely Things turns grief, memory, and quiet hope into two deeply human soundworlds that linger long after the final note fades.
V/A :: Algorithmic Art Assembly v3.0 (Highpoint Lowlife)
Algorithmic Art Assembly V3.0 captures the thrilling edge of contemporary electronic sound, where glitch, rhythm, and texture collide into a vibrant, restless sonic world.
Austin Williamson & Blanket Swimming :: Horizons (Dragon’s Eye)
Emerging from Horizons one feels purified, transformed, and excited to pursue one’s own deep-listening journeys into natural places in our own local habitats that we can sanctify with awe and wonder.
Boards of Canada :: Geogaddi (Warp) —24 years later
Boards of Canada didn’t just shape how we hear music — they reshaped how we experience reality, and Geogaddi remains their most unsettling proof: a deliberately disorienting, symbol-laced descent where warmth masks dread and mystery is the message.
V/A :: Insects (Dustopian Frequencies)
These musical works are a good antidote to the all too prevalent use of insecticide in our world. Even science fiction books, where the thinking one could hope, would be expansive and kindly towards other forms of life, has alien enemies represented as “buggers” like in Ender’s Game or all the invasion of bugs happening across the galaxy in Starship Troopers.















