Rustie :: Green Language (Warp)

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Rustie makes music for hyperactive beat heads that have gone off their meds and started to obsessively play Zelda.

“Goodness gracious the synths! Will they ever stop?” If someone were to ask that question, surely playing Green Language would make him see the error of his ways. What was the name we were using for this genre again? Was it glitch? Maximalism? Trap? Certainly not dubstep. If it were up to me, this whole trend, movement, genre, whatchamacallit would be called Dabrye’s Fucked Up Heirs.

Wonky. Believe it or not that’s way better than lazer hip-hop, whatever that might mean. Rustie makes music for hyperactive beat heads that have gone off their meds and started to obsessively play Zelda. Is there any other way to live?

Rustie makes video-game music. That’s been a fact since he sampled the aforementioned Zelda in Glass Swords‘ highlight “Hover Traps.” Videogame; the mere mention sounds like a pejorative, but we must make things clear: Rustie does not make 8-bit versions of popular tracks, he makes tracks that sound like a coked-up versión of what an alternative dimension Mario Bros game would sound like.

If there is any doubt of the man’s talent, tracks like “Velcro” or “Raptor” quickly dispel such erroneous claims. These are straight up bangers. “Attak” brings skilled rapper Danny Brown to the table and the results are predictably impressive. Last track “Green Language” pales in comparison to what came before, but it suggests there is more to the producer than trap. Ambition is key, with Green Language, Rustie shows that he’s just getting started.

Green Language is available on Warp.

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