tsrono :: ergodicities (Point Source Electronic Arts)

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Sharp ambient whirs blend in with erratic beatwork and swaying melodic strands that bend at strange angles, while darker shadows accentuate the arrival of precisely timed and densely packed atmospheric elements.

The latest album by tsrono for Point Source Electronic Arts is summed up in the above press release that succinctly captures the essence of ergodicities; its exploratory range of electronic noises and pulsars stretch as far as the eye can see. The mechanical constructs of these 10 pieces expand and contract with crumpled and mysterious rhythms, yet they also effectively scatter glitch’n bass sparks and shards over a worn-out terrain.

Sharp ambient whirs blend in with erratic beatwork and swaying melodic strands that bend at strange angles, while darker shadows accentuate the arrival of precisely timed and densely packed atmospheric elements. Furthermore, despite the album’s profusion of experimental ideas and what could appear to be depressing soundscapes that straddle various genres, it somehow enhances the idea of abstract sound art floating effortlessly into thin air.

In the end, tsrono encapsulates a mutually beneficial relationship between disrupted electrical impulses and scrupulously structured aural compositions that we will continuously rotate. Highlights take shape on “argonics,” “flowmappings,” “o-zs,” “ergodicit,” and “fnsinc” where fans of Richard Devine, Autechre, Hexalyne, Özcan Saraç Synalegg, and Michael Valentine West should take notice.

Music is math…

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